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Incontrol vs rewired
Incontrol vs rewired











incontrol vs rewired
  1. INCONTROL VS REWIRED DRIVERS
  2. INCONTROL VS REWIRED WINDOWS 10
  3. INCONTROL VS REWIRED PRO
  4. INCONTROL VS REWIRED TRIAL

I haven't used the new input system before, neither have I ever successfully used a controller with Unity - so, don't assume I have tried the "obvious", since it might not be obvious to me :-) Thanks for taking the time to read! When pressing a button on the gamepad nothing shows up. I scratched out the keyboard keys, because those were triggered by me making a screenshot. When I click on "Record Frames" I start seeing events in the bottom pane, but they appear to be from a different device (Device ID is 0, not 4).Īnd this is the "Listen" button I was talking about: Here are screenshots of the windows where I would expect to see my inputs:

incontrol vs rewired

INCONTROL VS REWIRED DRIVERS

I have reinstalled my bluetooth drivers today, which did solve connectivity problems that I was having, too, but the problem described here remained. Outside of Unity the controller works perfectly (e.g.

incontrol vs rewired

In addition to that, I am able to assign a button to an action in an Input Action Asset using the "Listen" functionality before the game is started. What I mean be "receive input" is that I can go to the Input debugger window and see events from the controller.

INCONTROL VS REWIRED PRO

I tried a SNES style USB gamepad and I get the same results as with the Pro Controller. I use the new input system in my project, but then I tried with another project based on the same Unity version that does not use the new input system and the exact same issue occured.

INCONTROL VS REWIRED WINDOWS 10

I use Unity 2021.2 on a Windows 11 machine (but I had the same issue before updating from Windows 10 to 11). I can sometimes receive input from my Nintendo Switch Pro Controller after starting unity, but it stops working quickly and most of the time it won't even work at all the moment I start my game for the first time. Also, the problem is not specific to the Switch Pro Controller. I have now found out that it stops working once the game has been started for the first time. Regardless, it will require a few days of testing to make sure it doesn’t break anything in our game.Įdit (June 6th, 2021) Rewired was easier to use than expected.Update: I originally thought that it was more or less random whether the controller input works or not.

INCONTROL VS REWIRED TRIAL

But maybe it was because we were using a trial version only. it crashed a few times when we were testing it.

  • Rewired fixes issues with gamepads but introduces other problems, e.g.
  • But at this point, we need to switch to Git. If you want to make a very simple game, then Collaborate is fine.
  • We used the Unity Collaborate tool to sync the project between my and my brother’s computers so that we could both work on it.
  • Input System made handling user interfaces easy but we can’t use it anymore.
  • We need to overhaul how we handle user input in user interfaces (menu, options, all other windows).
  • It means huge changes in many places in our project.
  • Rewired is not compatible with the new Unity Input System, so we need to completely remove it from our game.
  • It looks like we will use Rewired to handle gamepad input but in order to do that we need to do a few things: We can’t wait for the fix, we need to solve it in Summer Paws somehow. The last release of Unity Input System was over two months ago, and it was just a preview version, meaning it’s most likely not ready to be used in final products. And even if they planned to fix it, it might take weeks before there’s a patch. Even if they approve it, they might not fix it as there are plenty of more serious bugs reported. We reported it as a bug to Unity but so far they haven’t approved the report. To recap: if you start the game and plug in your gamepad while the Unity splash screen is displayed, the game will not recognize that a gamepad is connected. My brother and I spent another day trying to solve the issue with gamepads in Unity.













    Incontrol vs rewired